How to Minecraft Season 3 Wikia
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Teams and Individuals are scored based on Conflicts to determine winners. The following scoring system has been put into place

Multi-Conflict situations[]

  • Mini conflicts occur when multiple conflicts occur simultaneously. Deaths and kills are counted as 2/3rds of the primary and 1/3rd of the mini conflict.
  • The first conflict is always the primary conflict designation

Siege Scoring[]

Team Scoring

  • The Winner of the Siege nets +15 points and the loser nets -5 points
  • The winner of a MiniSkirmish nets +5 point and the loser nets ±0 point

Individual Scoring[]

  • For Individual scoring, divide the number of points the team or lost won by the number of participants, rounded to the nearest tenth.

Kills scoring[]

Team Scoring[]

  • +2 point to attacking team and -1 points to defending team to each defender killed in PvP
  • ±0 points to the attacking team and -0.5 points to the defending team to each defender killed by means other than PvP
  • +2 points to the defending team and -2 points to the attacking team for each attacker killed in PvP

Individual scoring[]

  • Only kills by the individual count.

Death Scoring[]

Team Scoring[]

  • -2 points for each Attacker killed by any means
  • -1 point for each defender nonPvP death
  • -2 points for each defender death by PvP

Individual Scoring[]

  • See top scoring

Retreat/escape/end game scoring[]

In addition to the win/lose scores, the following apply

  • A retreat nets +1 point
  • Any Safe zoning as ending the fight is considered a PvP kill for the team and a Death for the team and individual
  • Walk of shaming counts as a death for the individual and a kill for the other team
  • Each attacking member making it to spawn safely earns +3 points. Each attacking member making it to base earns +2 additional points(total of +5)

Skirmish Scoring[]

Team Scoring

  • The Winner of the Skirmish nets +5 points and the loser nets -2 points
  • The winner of a MiniSkirmish nets +1 point and the loser nets -1 point

Individual Scoring[]

  • For Individual scoring, divide the number of points the team or lost won by the number of participants, rounded to the nearest tenth.

Kills scoring[]

Team Scoring[]

  • +1 point for each PvP kill to killers team

Individual scoring[]

  • Only kills by the individual count.

Death Scoring[]

Team Scoring[]

  • -1 point for each nonPvP death
  • -2 points for each death by PvP

Individual Scoring[]

  • See top scoring

Retreat/escape/end game scoring[]

In addition to the win/lose scores, the following apply

  • A retreat nets+1 point
  • Any Safe zoning as ending the fight is considered a PvP kill for the team and a Death for the team and individual
  • Walk of shaming counts as a death for the indidual and a kill for the other team

Battle[]

Team Scoring

  • The Winner of the Battle nets +10 points and the loser nets -3 points
  • The winner of a Mini Battle nets +3 points and the loser nets -1 point

Individual Scoring[]

  • For Individual scoring, divide the number of points the team or lost won by the number of participants, rounded to the nearest tenth.

Kills scoring[]

Team Scoring[]

  • +1 point for each PvP kill to killers team

Individual scoring[]

  • Only kills by the individual count.

Death Scoring[]

Team Scoring[]

  • -1 point for each nonPvP death
  • -2 points for each death by PvP

Individual Scoring[]

  • See top scoring

Retreat/escape/end game scoring[]

In addition to the win/lose scores, the following apply

  • A retreat nets+1 point
  • Any Safe zoning as ending the fight is considered a PvP kill for the team and a Death for the team and individual
  • Walk of shaming counts as a death for the individual and a kill for the other team

Massacre[]

A massacre is a mini conflict. A success full massacre Nets +3 points if Massacre makes it to spawn and an additional +2 if they make it to their side. Kills are equal to that of a siege

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