Teams and Individuals are scored based on Conflicts to determine winners. The following scoring system has been put into place
Multi-Conflict situations[]
- Mini conflicts occur when multiple conflicts occur simultaneously. Deaths and kills are counted as 2/3rds of the primary and 1/3rd of the mini conflict.
- The first conflict is always the primary conflict designation
Siege Scoring[]
Team Scoring
- The Winner of the Siege nets +15 points and the loser nets -5 points
- The winner of a MiniSkirmish nets +5 point and the loser nets ±0 point
Individual Scoring[]
- For Individual scoring, divide the number of points the team or lost won by the number of participants, rounded to the nearest tenth.
Kills scoring[]
Team Scoring[]
- +2 point to attacking team and -1 points to defending team to each defender killed in PvP
- ±0 points to the attacking team and -0.5 points to the defending team to each defender killed by means other than PvP
- +2 points to the defending team and -2 points to the attacking team for each attacker killed in PvP
Individual scoring[]
- Only kills by the individual count.
Death Scoring[]
Team Scoring[]
- -2 points for each Attacker killed by any means
- -1 point for each defender nonPvP death
- -2 points for each defender death by PvP
Individual Scoring[]
- See top scoring
Retreat/escape/end game scoring[]
In addition to the win/lose scores, the following apply
- A retreat nets +1 point
- Any Safe zoning as ending the fight is considered a PvP kill for the team and a Death for the team and individual
- Walk of shaming counts as a death for the individual and a kill for the other team
- Each attacking member making it to spawn safely earns +3 points. Each attacking member making it to base earns +2 additional points(total of +5)
Skirmish Scoring[]
Team Scoring
- The Winner of the Skirmish nets +5 points and the loser nets -2 points
- The winner of a MiniSkirmish nets +1 point and the loser nets -1 point
Individual Scoring[]
- For Individual scoring, divide the number of points the team or lost won by the number of participants, rounded to the nearest tenth.
Kills scoring[]
Team Scoring[]
- +1 point for each PvP kill to killers team
Individual scoring[]
- Only kills by the individual count.
Death Scoring[]
Team Scoring[]
- -1 point for each nonPvP death
- -2 points for each death by PvP
Individual Scoring[]
- See top scoring
Retreat/escape/end game scoring[]
In addition to the win/lose scores, the following apply
- A retreat nets+1 point
- Any Safe zoning as ending the fight is considered a PvP kill for the team and a Death for the team and individual
- Walk of shaming counts as a death for the indidual and a kill for the other team
Battle[]
Team Scoring
- The Winner of the Battle nets +10 points and the loser nets -3 points
- The winner of a Mini Battle nets +3 points and the loser nets -1 point
Individual Scoring[]
- For Individual scoring, divide the number of points the team or lost won by the number of participants, rounded to the nearest tenth.
Kills scoring[]
Team Scoring[]
- +1 point for each PvP kill to killers team
Individual scoring[]
- Only kills by the individual count.
Death Scoring[]
Team Scoring[]
- -1 point for each nonPvP death
- -2 points for each death by PvP
Individual Scoring[]
- See top scoring
Retreat/escape/end game scoring[]
In addition to the win/lose scores, the following apply
- A retreat nets+1 point
- Any Safe zoning as ending the fight is considered a PvP kill for the team and a Death for the team and individual
- Walk of shaming counts as a death for the individual and a kill for the other team
Massacre[]
A massacre is a mini conflict. A success full massacre Nets +3 points if Massacre makes it to spawn and an additional +2 if they make it to their side. Kills are equal to that of a siege